90-Day Pilot • Built for College Reach

Own the feed where students spend time.

Hyper-targeted Campus Geofencing + Pixel Retargeting delivered inside mobile games and social-sharing apps. Bold, credible creative that sparks peer-to-peer spread.

Campus Geofencingfrats, dorms, unions, rec, dining, bars, tailgates
App Environmentdelivery bias: games & social-sharing
Pixel Retargetingsocial (Meta) + display nurture
The Play

Geofence the campus. Win the friend group.

Precision

Polygon geofences covering entire campuses with hotspot weighting for high-lift zones. We show where students already are.

Context

Serve ads inside games & social-sharing apps — the highest dwell-time surfaces for fast reach and repeat exposure.

Retargeting

Pixel builds a warm audience we convert with short, trustworthy CTAs and fresh creative variations.

Coverage

Primary Universities

Michigan State logo Penn State logo Michigan Wolverines logo Iowa Hawkeyes logo Indiana Hoosiers logo
Public-facing proposals should use logos only where permissions/licensing apply. Otherwise, keep to generic campus iconography.
Campus Hotspots
  • Fraternities & Sororities
  • Dorms & Off-Campus Housing
  • Student Unions & Rec Centers
  • Dining Halls, Coffee, Bars
  • Game Days & Tailgates
Why it Works
  • Concentrated reach among tight social graphs
  • Multiple daily exposures → faster recall
  • Retargeting (incl. Meta) captures intent and proofs value
Media & Investment

Unified Campus Reach System

Monthly Investment
$2,100 flat for Campus Geofencing + Pixel Retargeting (including Meta retargeting). Creative design included for the pilot.
What’s Included
  • Polygon geofencing across each campus
  • Delivery bias to games & social-sharing apps
  • Pixel install & QA, UTM tagging, GA4 goals
  • Meta retargeting + display nurture
  • Weekly optimization & reporting/heatmaps
  • Creative design (included for pilot)
Expected Scale (Monthly)
~167,000geofence impressions
~25,000retarget impressions
8–10xavg frequency to core cohorts
See allocation breakdown
Add: Landing Page Tune-Up

Best-practice layout, speed & conversion checks, attribution wiring. (Optional, quoted separately.)

Add: PPC Capture

Layer search to capture high-intent queries while geofencing drives awareness. (Optional add-on.)

Add: Event Geo-Bursts

Short, high-intensity windows around game days, move-in week, or rush. (Optional add-on.)

Creative System

Simple, credible CTAs that drive signups

Earn While You Scroll
  • Turn your screen time into cash.
  • Get paid for what you already do online.
  • Make your feed pay you back.
Real Cash, Fast Payouts
  • Start earning today — no waiting, no weird hoops.
  • Cash hits your account within hours.
  • Try it once, see the payout.
Your Friend Just Made $25
  • Your campus is trending — join before it fills.
  • See how students at your school are earning now.
  • Invite-only payouts — grab your spot.
App Allowlist Focus (examples)
We weight delivery to mobile games and social-sharing contexts where students dwell and engage. The exact list is managed dynamically for performance and brand suitability.
Tracking & Launch

Pixel, measurement, and timeline

Pixel & Measurement Checklist
  • Provide GTM / Pixel access (Meta + GA4)
  • UTM structure: utm_source=aditt / utm_medium=geofence|retarget / utm_campaign=campus
  • GA4 conversions: signup, payout initiated, repeat activation
  • Weekly dashboard: CTR, CPC, CVR by campus & zone
Launch Timeline (7 business days)
  • Day 1–2: Access & pixel setup, campus polygons
  • Day 3–4: Creative finalization & QA
  • Day 5: Go-live
  • Day 6–7: First optimizations + early readout
Brand & Licensing Note
Public creative uses generic campus iconography unless we have explicit permission or licensed assets for official marks. Internal planning artifacts may show school identifiers.
FAQ

Good to know

How do you choose where to serve on campus?
We use polygons around high-value areas (frats, dorms, unions, gyms, dining, bars) and weight spend by performance, shifting budget in-flight.
Where do the ads appear?
Primarily inside mobile games and social-sharing apps with brand-safe, high-attention placements. Exact allowlist is optimized continuously.
What does success look like in 90 days?
Validated creatives per campus, rising CTR & CVR, growing retarget pool (incl. Meta), and repeat activations driven by peer spread.
Ready to run the 90-day pilot?
  • Unified campus reach system (geofence + retarget incl. Meta)
  • Creative included • Weekly optimization
  • Transparent reporting & heatmaps
Allocation Breakdown
We present a unified $2,100/month for simplicity; breakdown is available for procurement transparency.